Boot Hill Casino & Resort Craps
Rules of the Game
The first roll of the game is known as the “Come Out” roll and you (Pass Line) win if the dice land on a 7 or 11. If the dice land on 2, 3, or 12, know as Craps, the Pass Line loses. A roll of 4, 5, 6, 8, 9, or 10 establishes a point for the game, and to win on the Pass Line, the dice must land on an established point before a 7 is rolled. The white “On” puck in front of the Dealer will mark the point during a game and will be “Off” on the first roll of a new game.
On the come-out roll, 7 or 11 wins. 2, 3, or 12 (craps) loses. Any other number will be the Point. To win, the Point must be repeated before a 7 rolls. If the 7 rolls before the Point is repeated, the Pass Line loses, and the dice are offered to the next shooter. A Pass Line wager is a “contract” bet. It cannot be reduced or removed once the Point is established, until it wins or loses.
Don’t Pass Line:
The Don’t Pass Line is opposite of the Pass Line. On the come-out roll; 7 or 11 loses. 2 or 3 wins, and 12 is a push. Any other number becomes the Point. If a 7 rolls before the Point, the Don’t Pass wins. If the Point is repeated prior to the 7, the Don’t Pass wager loses. Don’t Pass wagers may be reduced or removed once the Point is established, however they may not be placed or increased.
Come Bets are similar to the Pass Line bets. They may be made on any roll subsequent to the come-out roll. The Come rules are the same as the Pass Line rules. The only difference is that the Dealer moves the wager to a box that corresponds to the number that was rolled. The flat, or original Come bet, works on the come-out roll. Odds are off unless stated otherwise.
Don’t Come Bets:
Don’t Come rules are the same as Don’t Pass rules. The Don’t Come may be bet any roll subsequent to the come-out roll. The Dealer moves the wager to the corresponding box behind the number rolled. Don’t Come bets work on the come-out roll. Odds (Lays) also work on the come-out roll unless otherwise stated. Place Bets: Place Bets are a wager that a specified number (4, 5, 6, 8, 9, or 10) will roll before a 7 rolls. Place Bets have their own set of odds that they are paid at:
Numbers: Odds: Example: Proper Bet Units:
4 & 10 9 to 5 $5.00 wins $9.00 Bets made in units of $5.00
5 & 9 7 to 5 $5.00 wins $7.00 Bets made in units of $5.00
6 & 8 6 to 5 $6.00 wins $7.00 Bets made in units of $6.00
To make a Place Bet, tell the Dealer which number(s) are desired and how much is to be wagered. Set the bet in the Come area, and the Dealer will place it in the appropriate spot. Place Bets stay up until the 7 rolls or the player specifies that they be taken down. Place Bets are off on the come-out roll unless otherwise stated. Place Bets must be made in proper units. Field Bets: Field Bets are ONE roll bets that may be made at any time. 2 & 12 pay double. 3, 4, 9, 10, and 11 pay even money. Any other number loses. The wager is placed and removed by the Player.
This wager is made as an addition to the Pass, Don’t Pass, Come, or Don’t Come bets. Pass Line Odds are set directly behind the original Pass Line bet by the Player. Come, Don’t Come, and Don’t Pass odds are set in place by the Dealer at the request of the Player. Set the cheques on the layout and inform the Dealer that they are for Come, Don’t Come, or Don’t Pass odds. Odds are paid according to the true odds of the dice (true odds are the way that number can roll vs. numbers of ways to roll a 7).
Point/Number Pass/Come Odds Don’t Pass/ Don’t Come Odds
4 & 10 2 to 1 (Every $1 bet wins $2) 1 to 2 (Every $2 bet wins $1)
5 & 9 3 to 2 (Every $2 bet wins $3) 2 to 3 (Every $3 bet wins $2)
6 & 8 6 to 5 (Every $5 bet wins $6) 5 to 6(Every $6 bet wins $5)
There are six ways to roll a 7. There are five ways to roll a 6 or 8. There are four ways to roll a 5 or 9. There are three ways to roll a 4 or 10.
Hard Way to Bet:
A Hard Way Bet is a wager that a number will roll the Hard Way (as a pair) before it rolls Easy (other than a pair) or before a 7 rolls. 4 & 10 pay 7 to 1. 6 & 8 pay 9 to 1. Hard Ways may be bet at any time. Hard Way Bets are OFF, meaning they are not in action, on the come-out roll unless specified otherwise. Simply toss the cheques to the Stickperson and inform them which Hard Way bets you would like.
Proposition Bets are located in the center of the Craps game and are booked by the Stickperson. The following Proposition Bets are one-roll bets (meaning they either win or lose on the next roll) that may be made at any time.
A Horn Bet is a wager on 2, 3, 11, and 12 (may be bet individually). 2(Aces) and 12 pay 30 to 1. 3 (Ace-Deuce) and 11 (Yo) pay 15 to 1. This bet is at least $4.00 and may be made in even number increments. If a Horn is bet and any of the above numbers roll, then the bet wins. If any other number rolls, it loses.
Horn High Bet:
A Horn High Bet is the same as a Horn Bet with one extra unit wagered on whichever of the 4 components you wish, 2, 3, 11, or 12. Odds are still the same as a Horn. The only difference is that whichever component the bet is “high” on will WIN more. This bet is made in $5.00 increments.
Any Craps is a wager that includes 2, 3, and 12. The payoff is 7 to 1.
Craps/11 Split (C&E):
Combination bet on the Any Craps and 11 (Yo). If Craps (2, 3, 12) rolls, it pays 3 times the total bet. If 11 (Yo) rolls, it pays 7 times the total bet. Half of the bet is on the Any Craps, and half of the bet is on the 11 (Yo).
Hop Bets are one-roll bets that the dice will land exactly how the Player calls for them to. (Ex. 5-1 on the Hop). This bet will win if the dice land with a 5 and a 1 showing. It would lose should any other combination of dice land. A winning wager on any Hard Way on the Hop will pay 30 to 1. A winning wager on any Easy Way on the Hop will pay 15 to 1.
There are various other combination bets that may be made. Our Dealers and Supervisors will be glad to assist you in any way they can.
**For additional information, Dealers are always at your service to provide more in depth information about the rules of all our games.